Sunday, February 25, 2024

Global Game Console Accessories Market Research Report 2024

What is Global Game Console Accessories Market?

The Global Game Console Accessories Market is a vast and dynamic sector that encompasses a wide range of products designed to enhance the gaming experience. These accessories include everything from controllers and headsets to virtual reality devices and cooling fans. The market is driven by the increasing popularity of video games worldwide, with consumers constantly seeking new and improved ways to interact with their favorite games. The market's value was estimated at US$ 11350 million in 2023, and it is projected to reach a staggering US$ 31120 million by 2030. This represents a compound annual growth rate (CAGR) of 11.2% during the forecast period from 2024 to 2030. The market is dominated by the world's top five largest players, who collectively hold a market share of over 60%. Other key players in the market include HyperX, SteelSeries, and Betop, among others.

Game Console Accessories Market

Headphones, Keyboard, Mouse, Gamepad, Joystick, Virtual Reality Device, Cooling Fan, Webcam, Others in the Global Game Console Accessories Market:

The Global Game Console Accessories Market includes a variety of products, each with its unique features and benefits. Headphones, for instance, provide immersive audio experiences, allowing gamers to fully engage with the game's environment. Keyboards and mice offer precise control, essential for competitive gaming. Gamepads and joysticks provide a more traditional gaming experience, while virtual reality devices offer a completely immersive experience. Cooling fans are crucial for maintaining the performance of gaming consoles during extended gaming sessions. Webcams are used for streaming and interacting with other gamers online. Other accessories include charging stations, carrying cases, and more. Each of these accessories plays a vital role in enhancing the gaming experience, contributing to the growth of the Global Game Console Accessories Market.

Online Sales, Hypermarket/Supermarket, Specialty Store in the Global Game Console Accessories Market:

The Global Game Console Accessories Market caters to a variety of sales channels, including online sales, hypermarkets/supermarkets, and specialty stores. Online sales have seen significant growth in recent years, driven by the convenience of shopping from home and the ability to compare prices and reviews before making a purchase. Hypermarkets and supermarkets offer the advantage of being able to physically inspect the product before purchase, while specialty stores provide expert advice and a wide range of products to choose from. Each of these sales channels plays a crucial role in driving the growth of the Global Game Console Accessories Market.

Global Game Console Accessories Market Outlook:

To put it in simpler terms, the Global Game Console Accessories Market, which was valued at US$ 11350 million in 2023, is expected to grow significantly and reach a value of US$ 31120 million by 2030. This growth is expected to occur at a compound annual growth rate (CAGR) of 11.2% from 2024 to 2030. The market is largely dominated by the top five global players, who collectively hold over 60% of the market share. However, other key players such as HyperX, SteelSeries, and Betop also contribute significantly to the market.


Report Metric Details
Report Name Game Console Accessories Market
Accounted market size in 2023 US$ 11350 million
Forecasted market size in 2030 US$ 31120 million
CAGR 11.2%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Headphones
  • Keyboard
  • Mouse
  • Gamepad
  • Joystick
  • Virtual Reality Device
  • Cooling Fan
  • Webcam
  • Others
Segment by Application
  • Online Sales
  • Hypermarket/Supermarket
  • Specialty Store
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Sony, Logitech, Razer, Turtle Beach, Corsair Gaming, HyperX, SteelSeries, Betop, Microsoft, Nintendo, Alienware, Ipega, AsusTek, RAPOO, KYE Systems, Cooler Master, Eastern Times Technology, Flydigi
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

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