Monday, November 13, 2023

Global Toy Market Insights, Forecast to 2029

What is Global Toy Market?

The Global Toy Market is a vast and dynamic industry that encompasses a wide range of products designed to entertain, educate, and engage children of all ages. This market is not just limited to traditional toys like dolls and action figures, but also includes video games, educational toys, and digital toys. The global toy market is influenced by various factors such as changing consumer preferences, technological advancements, and the increasing influence of pop culture. The market is also shaped by seasonal trends, with sales typically peaking during the holiday season. Despite the challenges posed by the COVID-19 pandemic, the global toy market has shown resilience and is expected to continue growing in the coming years. However, the market is also facing challenges such as increasing competition and changing consumer behavior. Despite these challenges, the global toy market offers numerous opportunities for manufacturers and retailers who can adapt to these changes and meet the evolving needs and preferences of consumers.

Toy Market

Activity Toys, Games and Puzzles, Construction Toys, Dolls and Accessories, Outdoor and Sports Toys, Others in the Global Toy Market:

The Global Toy Market is segmented into various categories based on the type of toys. Activity toys, which include arts and crafts, puzzles, and board games, are the largest segment in the market. These toys are popular because they provide children with a fun and engaging way to learn and develop their cognitive and motor skills. Games and puzzles are also a significant segment in the market, offering a range of products from traditional board games to high-tech video games. Construction toys, such as building blocks and Lego sets, are popular among children as they stimulate creativity and problem-solving skills. Dolls and accessories remain a staple in the toy market, with a wide range of products catering to different age groups and preferences. Outdoor and sports toys are also a significant segment, promoting physical activity and outdoor play. The 'Others' category includes a variety of toys such as electronic toys, plush toys, and role-play toys.

Less Than 6 Years Old, 6-8 Years Old, 9-11 Years Old, Over 11 Years Old in the Global Toy Market:

The Global Toy Market caters to different age groups, each with its unique preferences and needs. For children less than 6 years old, toys are primarily used for entertainment and educational purposes. These toys are designed to stimulate sensory and motor development and introduce basic concepts such as shapes, colors, and numbers. For children aged 6-8 years, toys become more complex and interactive, promoting cognitive development and problem-solving skills. This age group also sees a growing interest in digital and electronic toys. For children aged 9-11 years, toys are often linked to their interests and hobbies, with a focus on creativity and self-expression. This age group also sees a shift towards more social and multiplayer games. For children over 11 years old, toys often serve as a means of entertainment and relaxation, with a growing interest in collectibles and hobby-related products.

Global Toy Market Outlook:

The Global Toy Market, as of 2022, was valued at a whopping US$ 67630 million. The market is projected to grow at a steady pace, reaching an estimated value of US$ 88020 million by 2029. This represents a Compound Annual Growth Rate (CAGR) of 4.5% during the forecast period of 2023-2029. Activity toys hold the lion's share in the product segment, accounting for over 43% of the market. When it comes to application, the 6-8 years old age group dominates, making up over 40% of the market. This data reflects the diverse and dynamic nature of the global toy market, highlighting the significant role it plays in the lives of children and the economy as a whole.


Report Metric Details
Report Name Toy Market
Accounted market size in 2023 US$ 67630 million
Forecasted market size in 2029 US$ 88020 million
CAGR 4.5
Base Year 2023
Forecasted years 2023 - 2029
Segment by Type
  • Activity Toys
  • Games and Puzzles
  • Construction Toys
  • Dolls and Accessories
  • Outdoor and Sports Toys
  • Others
Segment by Application
  • Less Than 6 Years Old
  • 6-8 Years Old
  • 9-11 Years Old
  • Over 11 Years Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company LEGO, Hasbro, Vtech, Mattel, McDonald's, Bandai, TAKARA TOMY, MGA Entertainment, JAKKS Pacific, Gigotoys, Melissa & Doug, Simba-Dickie Group, Giochi Preziosi, PLAYMOBIL, Ravensburger, Leapfrog, Spin Master, MindWare, Safari, BanBao, Guangdong Loongon, Goldlok Toys, Alpha Animation and Culture, POP Mart
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

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