Wednesday, November 15, 2023

Global Anime Figure Blind Box Market Research Report 2023

What is Global Anime Figure Blind Box Market?

The Global Anime Figure Blind Box Market is a fascinating and rapidly growing sector within the toy industry. This market revolves around the sale of anime figures that are packaged in 'blind boxes', meaning the buyer doesn't know which specific figure they're getting until they open the box. This element of surprise has made these products incredibly popular, particularly among anime fans and collectors. The figures themselves are typically based on characters from various anime series, and they come in a wide range of styles and designs. The market's global reach is extensive, with sales occurring in numerous countries around the world. However, it's important to note that the market's growth isn't just due to the popularity of anime; the unique 'blind box' concept also plays a significant role in attracting consumers.

Anime Figure Blind Box Market

Limited Edition, Hidden Edition, Ordinary Edition in the Global Anime Figure Blind Box Market:

In the Global Anime Figure Blind Box Market, there are three main types of editions: Limited Edition, Hidden Edition, and Ordinary Edition. Limited Edition figures are produced in small quantities and are often highly sought after by collectors. These figures are typically more expensive than other types due to their rarity. Hidden Edition figures, on the other hand, are not advertised and can only be found by chance when opening a blind box. This adds an extra layer of excitement for consumers, as they have the opportunity to discover a rare figure. Lastly, Ordinary Edition figures make up the bulk of the market. These are the figures that consumers are most likely to find when they purchase a blind box. Each type of edition contributes to the overall appeal of the Global Anime Figure Blind Box Market, offering consumers a range of options and experiences.

Supermarkets, Convenience Stores, Online Sales, Others in the Global Anime Figure Blind Box Market:

The Global Anime Figure Blind Box Market has found its way into various sales channels, including Supermarkets, Convenience Stores, Online Sales, and Others. Supermarkets and convenience stores often carry these products due to their popularity and the impulse-buy nature of blind boxes. Consumers who are shopping for other items might see a blind box and decide to purchase it on a whim. Online sales, however, are arguably the most significant channel for this market. Many consumers prefer to buy blind boxes online because it's easier to find specific anime series or brands. Additionally, online platforms often offer discounts or deals that physical stores can't match. Other sales channels include specialty toy stores, comic book shops, and conventions or events related to anime and pop culture. Each of these channels plays a crucial role in the distribution and sale of anime figure blind boxes.

Global Anime Figure Blind Box Market Outlook:

According to a recent survey, the Global Anime Figure Blind Box Market is set to experience significant growth over the next few years. The market, which was valued at US$ 3062 million in 2022, is expected to reach a value of US$ 4167.2 million by 2029. This represents a Compound Annual Growth Rate (CAGR) of 4.5% from 2023 to 2029. This growth is largely driven by the increasing popularity of anime and the unique appeal of blind box products. Consumers enjoy the surprise element of these products, and the wide variety of figures available means there's something for every anime fan. However, it's important to note that the market's growth isn't guaranteed. Factors such as changes in consumer preferences or economic conditions could potentially impact future growth.


Report Metric Details
Report Name Anime Figure Blind Box Market
Accounted market size in 2022 US$ 3062 million
Forecasted market size in 2029 US$ 4167.2 million
CAGR 4.5%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • Limited Edition
  • Hidden Edition
  • Ordinary Edition
Segment by Application
  • Supermarkets
  • Convenience Stores
  • Online Sales
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko, Shopkins, Dreams inc, 52toys, Robotime, Ip Station, EXDL, 12dong, China Brands, Alpha Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

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